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Data & methodology

This is an independent Dokkan Battle fan guide. It uses a curated export of a locally supplied Global game database. The current export uses a 15 September 2026 release cutoff, from an inspected source file last modified on 14 September. A release cutoff does not guarantee complete or live game coverage. Each card kit and the Frontier guide carry the same source identity; changed kits invalidate old build advice.

Frontier coverage

All four recorded Frontier chapters contain 65 nodes and 203 related missions, including special-node unlocks, enemy phases, sourced mechanics, node-specific unit effects and intensity thresholds. Exact boss HP, ATK, DEF and action counts are unavailable. Node entry character groups, ordinary connecting paths and full Special Guest rosters remain unverified. Announced guests are shown separately. Three Androids/Cell nodes are previews; their opening times are not established by their upcoming mission dates. Node-bonus character lists are not treated as entry requirements.

The planner applies each leader only to their own group of three. Starting adjacent links and actual leader percentages are separate. Team composition checks never confirm battle objectives or a clear. Plans and manual mission checkmarks are saved on this browser; My Box remains a separate collection. Export plan files for backup.

The refreshed roster includes 4,061 starting-card records and 4,061 English layered portraits. All imported starting cards have verified artwork. The older image cache covers 1,836 records and is only a fallback. The tool still excludes unverified card ID families and does not claim to contain everything in the game.

Recruitment and preparation

The preparation tool maps 2,657 ordinary Z/Dokkan awakening routes and 23,953 mission, drop, Z-Battle and exchange references, plus 4,236 ordered EZA/SEZA upgrade steps. Costs cover one copy. Select already completed upgrades to see remaining medals and Zeni. Training and Hidden Potential are separate. Owned earlier versions can shorten the route. Rewards requiring an existing character from the same awakening chain are marked as extra-copy rewards and excluded from first-copy defaults.

Most references come from the matching game snapshot. All six listed Frontier Bookmark exchanges are separately sourced from the public shop reference, checked on 15 September 2026. Current availability, personal purchase limits, drop probabilities and complete shop coverage remain unverified. Missing sources never establish that a character is unobtainable or summon-only. Checklists are saved in this browser with export/import; checking steps does not change My Box or your game.

Open character preparation →

Event library and boss statistics

The library covers 692 event areas and 236 EZA/Super EZA battles from this snapshot: Quest Dokkan Story, DB Stories, Dokkan Events, Challenge, Prime Battle, Extreme Z-Area and other recorded events. It links 5,444 stage/difficulty records to enemy forms, effects, drops and missions. One tutorial map and 146 maps without an area record are excluded. World Tournament and Ultimate Clash currently have mission coverage, not complete encounter guides. Recorded dates are not a live schedule.

EZA HP, ATK and DEF use encounter base values and source level curves. All 999 levels for Goku EZA #1 and Gohan EZA #100 were compared with public reference tables. Results agree within one point of integer rounding; this does not independently verify every battle. ATK and DEF exclude enemy skill modifiers. Boss effects retain their level-change history; repeated effects must not be added together. Super Attack damage, action counts and incoming damage are not calculated for EZA. Frontier numeric boss stats remain unavailable. Selected ordinary events now include dated public boss references: 62 enemies across 18 stages, with HP, ATK, DEF, damage reduction and maximum attacks per turn. These values are not a damage simulator or proof of current entry access.

6,009 of 6,014 encounter identities have artwork. Five identities remain explicit placeholders because their three image resources could not be verified. Repeat EZA rewards are shown at exact recorded checkpoints. Listed drops have unknown quantities and rates.

Open event library →

Finding a stage ID

The Stage IDs directory searches every difficulty record in this export, plus EZA event IDs and Frontier node IDs. Search by name, enemy, ID or a Quest location such as 42-3. Each difficulty keeps its own copyable Stage ID; a Quest ID, Area ID and EZA level are different identifiers. Publicly listed additions outside the snapshot link to their source until a full local guide is available.

Availability checks are dated observations of Dokkan Info Global. The directory shows the audit date and coverage; it does not connect to your game or automatically refresh schedules. The Active filter refers to the source's event listings, not individual unlocks.

Find and copy a stage ID →

Mission guide

The searchable index includes all 34,770 records and 59,497 reward rows in the snapshot’s general, World Tournament and Ultimate Clash mission tables. Historical and unknown dates remain searchable. N-of-M completion objectives and explicit Tournament prerequisites are kept distinct from Frontier node unlocks. Ultimate Clash dates, some old Tournament references and recurrence reset evaluation remain unavailable.

Open mission guide →

How partners are ranked

The default combines actual leader boosts and shared links. Covered characters come first. Within that group, a character with at least as much HP, ATK, DEF, Ki and shared links, and more of at least one, ranks ahead. The best remaining combinations form the next group. Tradeoffs within a group use shared links, then total HP/ATK/DEF boost, shared categories and recency. You can switch to Most shared links. No compatibility or fit score is calculated.

Identical cards, identical name identities and same-name starting characters are excluded. Link effects are displayed for your chosen level, with their source conditions intact. Each character must meet its own conditions, and their individual link levels may differ.

Bandai Namco: same-name link restrictions ↗
Bandai Namco: skills and activation conditions ↗

Leader boosts

The percentage is the actual additive HP, ATK and DEF bonus from the selected leader only. Ki is shown separately. Structured category inclusion/exclusion rules prevent overlapping categories from counting twice. Supported unconditional category/type/class effects are evaluated; unsupported conditions, target rules or effects show Not evaluated for the entire leader. Not covered means the evaluated rules grant no boost. Choose Base, EZA or SEZA to use that state’s leader skill. The highest completed state released by the snapshot date is selected by default.

What this preview includes

Hidden Potential advice

The first authored set contains seven cards and twelve awakening-state reviews. Eleven currently match the exported kits; Gohan’s EZA advice is withheld because scheduled additions changed both forms. The set includes AGL LR Gohan (Youth), the newer AGL LR Super Saiyan Goku, TEQ LR Gohan (Beast), PHY LR Super Saiyan 3 Goku & Super Saiyan 2 Vegeta, TEQ Caulifla, TEQ LR Piccolo (Power Awakening), and AGL LR Goku (Ultra Instinct). Each has a recommended priority, an alternative, a stated use case and explanations covering every connected form.

These are AI-assisted editorial judgments checked against the displayed source kit, not community votes or mathematically proven optima. There is no live AI service call. A changed kit or unresolved coverage withholds the recommendation until reviewed again. Other cards explicitly show that their build has not been reviewed, with a manual board calculator available wherever the board is supported.

Exact additional, critical and dodge levels come from the character’s actual Hidden Potential board. Only nodes reachable through the chosen duplicate paths are used, assuming all those nodes are filled and the Super Attack requirements are met. Fixed type nodes are retained. The dodge-disabled option deprioritizes optional dodge; it does not make a dodge-reliant character suitable for that fight. Skill orbs are excluded from totals. Node numbers identify source records, not positions on an in-game board diagram.

Current limits

Project boundaries

No game login, account connection or gameplay automation is included. The original source application is not part of this website. My Box is a manual list of exact card records stored on this browser, with JSON export and merge import for backups. It does not track which awakening you own, synchronize across devices, or connect to a game account. Team simulation remains outside this preview.

Dragon Ball and Dokkan Battle characters and artwork belong to their respective rights holders. This fan prototype is not affiliated with Bandai Namco, Akatsuki, Toei Animation or Shueisha.